eClasses.org :: Course Catalog :: Introduction to Windows Game Programming Using C++

Introduction to Windows Game Programming Using C++ (ZGP11)

This course teaches the fundamental concepts of computer game programming using Windows C++. C++ is the language used for this course because it is the standard language used for commercial games. In this course, the student will learn how to design 2D games for Windows, creating a simple game as part of the course. This course is applicable to anyone interested in learning how computer games are made. It specifically applies to people who want to learn to become a game programmer. However, the material is also useful to knowledge for other game related careers including game designers, game artists, and game producers since it will provide them with an appreciation of the technical side of game development.
Outline
Week 1: Game Programming Concepts
  • Windows Programming
    • Why Windows?
    • Why C++?
    • Game Loop
    • Frames - FPS
  • Elements of a Game
    • User Input
    • Graphics
    • Sound
Week 2: Windows Framework
  • Creating a Windows Project
  • Creating the Window
  • Starting the Game Loop
  • Game Main
  • Capturing Events (Callback function)
Week 3: Graphics
  • Textures, Sprites, and Bitmaps
  • Sprite and Bitmap Class: Loading, Displaying, and Manipulating
  • Handling Boundaries
Week 4: Sound
  • Wav, MP3s, Oggs, MIDI
  • Sound effects (non looping)
  • Music (looping)
Week 5: User Input
  • Keyboard
  • Mouse
Week 6: Completing the Game
  • Polish
  • Splash Screen
  • Play Instructions/Tutorial
  • Ending the Game
Prerequisites
Students must have taken 'Introduction to C++ Using Games' course (ZGP10), or have a prior experience in C++ programming, or a strong background in any other languages. A background Windows programming concepts will also be helpful, though this skill will be picked up in the class.
Requirements
  • Operating System: Windows 2000 Service Pack 4, Windows XP Service Pack 2, Windows Server 2003 Service Pack 1, Windows x64 editions, and Windows Vista
  • Software: Microsoft Visual C++ 2005 Express Edition. Download free at: http://msdn2.microsoft.com/en-us/vstudio/aa700755.aspx
  • Processor: Minimum 600 MHz. Recommended 1 GHz
  • RAM: Minimum 256 MB. Recommended 512 MB
  • Hard Drive: Minimum 500 MB. Full Installation: 1.3 GB

Books:
Required Book: Beginning Game Programming, Second Edition

Additional information:

Your place in the course is confirmed by your payment. Introductory courses are intended for students with no experience in the subject matter and are seeking beginner level training.

Refund Policy: Please read our Terms and Refund Policy before registering for this course.

Additional Cost: Book and software might be required for the course. Read the Requirements and Book section for more information. Course fee does not include the book and software cost .

How eClasses Work:Instructors post lectures (text-based, no video or audio), reading selections, and hands-on assignments once a week in the online classroom. Students can discuss the assignments with the instructor and amongst themselves in the classroom area. This format has no set meeting time, which allows students to attend class at a time most convenient to them, yet still provides logically organized communication between class participants. Students can apply for the completion certificate after finishing the class.

Introduction to Windows Game Programming Using C++
Price: $240.00
Item No.: ZGP11
Instructor: Open Position
CEUs: 3
Duration: 6 weeks
Open Courses: No other sessions are scheduled for this course. You can add to your wish list and you will be notified when other sessions are scheduled.

Instructor's ProfileInstructor
We are looking for an instructor to teach this course. To apply please visit the Teach Online section for more information.
Before you register for this class, please read the Outline, Prerequisites, Requirements, Books, and Refund Policy sections carefully.
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