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3D Game Programming Using DirectX (ZGP12)

3D Game Programming Using DirectX introduces the fundamental concepts of 3D computer game programming. C++ is the language used for this course because it is the standard language used for commercial games. DirectX is the de facto standard for programming in 3D. In this course, the student will learn how to design 3D games for Windows, creating a simple game as part of the course.

Applicable Job Roles: game programmers, and application developers

Outline
Week 1: Creating a Device
  • Creating a Window
  • Initializing Direct3D
  • Handling System Messages
  • Rendering and Displaying a Scene
  • Shutting Down
Week 2: Rendering Vertices
  • Defining a Custom Vertex Type
  • Setting up the Vertex Buffer
  • Rendering the Display
Week 3: Using Matrices
  • World Transformation Matrix
  • View Transformation Matrix
  • Projection Transformation Matrix
Week 4: Creating and Using Lights
  • Initializing Scene Geometry
  • Setting Up Material and Lighting
Week 5: Using Texture Maps
  • Defining a Custom Vertex Format
  • Initializing Screen Geometry
  • Rendering the Scene
Week 6: Using Meshes
  • Loading a Mesh
  • Rendering a Mesh
  • Unloading a Mesh
Prerequisites
Students must have taken 'Introduction to Windows Game Programming Using C++' course (ZGP11), or have equivalent experience.
Requirements
  • Operating System: Windows 2000 Service Pack 4, Windows XP Service Pack 2, Windows Server 2003 Service Pack 1, Windows x64 editions, and Windows Vista
  • Software: Microsoft Visual C++ 2005 Express Edition. Download free at: http://msdn2.microsoft.com/en-us/vstudio/aa700755.aspx
  • Processor: Minimum 600 MHz. Recommended 1 GHz
  • RAM: Minimum 256 MB. Recommended 512 MB
  • Hard Drive: Minimum 500 MB. Full Installation: 1.3 GB

Books:
Required Book: Beginning DirectX 9 (Game Development Series)

Additional information:

Your place in the course is confirmed by your payment. Introductory courses are intended for students with no experience in the subject matter and are seeking beginner level training.

Refund Policy: Please read our Terms and Refund Policy before registering for this course.

Additional Cost: Book and software might be required for the course. Read the Requirements and Book section for more information. Course fee does not include the book and software cost .

How eClasses Work:Instructors post lectures (text-based, no video or audio), reading selections, and hands-on assignments once a week in the online classroom. Students can discuss the assignments with the instructor and amongst themselves in the classroom area. This format has no set meeting time, which allows students to attend class at a time most convenient to them, yet still provides logically organized communication between class participants. Students can apply for the completion certificate after finishing the class.

3D Game Programming Using DirectX
Price: $260.00
Item No.: ZGP12
Instructor: Open Position
CEUs: 3
Duration: 6 weeks
Open Courses: No other sessions are scheduled for this course. You can add to your wish list and you will be notified when other sessions are scheduled.

Instructor's ProfileInstructor
We are looking for an instructor to teach this course. To apply please visit the Teach Online section for more information.
Before you register for this class, please read the Outline, Prerequisites, Requirements, Books, and Refund Policy sections carefully.
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